4/16/2023 0 Comments Virtual city![]() ![]() You can go back and edit the tensor field at any point in this process to create roads on different tensor fields. Under each of the folders, you can click generate to create each class of roads individually. Roads - There are three road sizes: main, major, minor.The simplify tolerance controls how closely the road follows the waterline. Under the params folders, you can change the noise parameters to control how rough the shore and river bank are. Water - generate until you find a sea and river combination you like.You can click 'generateEverything' or step through the process manually. Open the 'Maps' folder to start creating roads. The main 'generate' button above the tensor folder will randomise the tensor field. IMPORTANT: After editing the Tensor field, you need to open the 'Maps' folder to generate roads. You can also change the angle of the fields.Ĭlick 'setRecommended' in the tensor field folder to have the tool place 4 grids and one radial field in the scene. These have random parameters, so click multiple times until you find one you like Under the folder corresponding to each element, you can change its size and decay. Use the red squares to drag them to different positions. If you open the 'Tensor Field' folder you'll be able to view and edit it. You can turn them on when you want them with the 'buildingModels' option under 'Style'Ĭities are generated using tensor field. 3D buildings slow down pan+zoom, but not generation time.The more zoomed in you are, the smaller the map and the faster it will generate. ![]() The size of the generated world depends on your zoom + pan when you click generate.Mac users and other users with high-DPI displays - Tick 'highDPI' under options to increase the resolution of the canvas.Use 'imageScale' to control the resolution of the downloaded image - higher imageScale for higher resolution.Download a high-res image of what's on screen with the 'Download' button in the 'options' folder.When 'zoomBuildings' is enabled, buildings are only shown when zoomed in.You can turn 3D buildings on/off for any style with 'buildingModels'.Open the 'Style' folder to access styling options - Switch to 'GoogleNoZoom' to see 3D buildings, or 'Google' to see buildings when zoomed in.Click 'Generate' in the menu in the top right.Several colour themes including Google Maps, Apple Maps, and hand-drawn styles.I'd love to see what you make, send it to me on Twitter! 3D model export has just been released, Blender tutorial available here: įeel free to use downloaded images and 3D models however you like! Credit is appreciated but not required.More detailed documentation and instructions here.įollow me on Twitter: the source: Github This can be done via the community hub or contacting me at my twitter.Create procedurally generated city maps in the style of American grid-based cities. “Community feedback is key in developing this game, I would love to hear feedback and bug findings. How are you planning on involving the Community in your development process? Expect around a £5 increase after leaving early access.” “There will be a price increase after early access. Will the game be priced differently during and after Early Access? “The current version of the game has basic tools to build and destroy tiles, basic tile functions such as providing services for other tiles, basic map loading and saving and basic world features such as weather.” What is the current state of the Early Access version? End goal is to have campaign with many levels and challenges, workshop to share maps/cites and general game performance and other smaller features.” “I hope to add many more features over the coming development. How is the full version planned to differ from the Early Access version? If conditions are right it should be out of early access in 2-5 years.” “This game will be in early access for as long as it needs to be. I do plan on having a playable VR demo out sometime this year with all of the basic features of the game.”Īpproximately how long will this game be in Early Access? The programming, modelling, and sound design are all done by me so expect development to be slow. ![]()
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